Is participant experience relevant?
It's okay if participants haven't seen the inside of a classroom in years.
Physical trust needed
Mental trust needed
Metaphoric Cards. Check links, choose the cards and follow the instructions.
If you do not want do buy oh-cards you can also use cards from game called Dixit. The game is made up of 84 abstract art cards. Expansions are available that also have 85 cards, so there is a lot of variety available. The Dixit cards have beautiful pictures on them. These pictures look like they could be from an imaginary world's fairytales. The images instantly draw you in and encourage players to consider what is going on in the cards and what story the picture is telling.
The third option is that you can paint the cards by yourself or print your favourite pictures. Here you can see how it can be done:
Available material for freehttp://www.hostingtransformation.eu/wp-content/uploads/2016/04/dixit.png
Buy materials herehttp://www.oh-cards-na.com/card-decks/ordering/
10 minutes - 2 hours
Experience level of the facilitator
routine as participant OR professional facilitator
Number of facilitators
CHARACTER OF THE METHOD
Level of activationcalming
Woo-Woo Level - How touchy-feely is this method?
From 1.Rationalist-Materialist "No feelings here, folks." to 5.Esoteric-Shamanic Bleeding Heart:
Cards stimulate creativity and communication. They can be used as a co-creative, co-operative game designed to enhance communications, encourage expression, and stimulate imagination through a variety of interpretations.
BACKGROUND AND PURPOSE
There are different types of Metaphoric Cards. In general using cards is a way for people to exchange feelings, fantasies, and ideas within a framework that protects privacy and vulnerability. In this game everyone wins. Each deck can be used on its own or in conjunction with any (or all) of the other decks, like building blocks for creativity. Unlimited variations are possible. Easy-to-follow instructions for play and work are included with every deck.
Moritz Egetmeyer, OH Cards publisher and workshop leader
Associative cards activate the subconscious. The process of bypassing the mind allows advancement into the depths of the psyche. It takes only a couple of seconds to trigger free and spontaneous associations in the mind and reveal the power of our inner images, bringing into view the presence of archetypes and energies within ourselves. Cards are a playful way to explore the subconscious, develop creativity and emotional skills, and bring us into contact with the essence of the self.
You can use cards in many ways. It is useful for stimulating reflection and retrospection, for example:
Playing alone with the cards, you can learn to observe and explore your feelings by reading the cards in a metaphoric and personal way. This is done in five steps:
When playing in a group, one player gives their interpretation of their cards and others can provide feedback to clarify the interpretation, while following a few simple instructions regarding mutual respect. The game can also be played in pairs. Through the combination of word and image, through that connective tension, the unexpected and new emerges.
Groups seem to go more in depth about their ideas and feelings when they attach their thoughts to a symbol or picture. Because participants share about a card rather than directly about themselves they are often more willing to share. Often more reserved members are drawn to expressing themselves through the use of these symbols.
1 Examples of activities
1. As an introductory activity participants can choose the card that best represents a strength they bring to the group, or a goal they have for the day, course or program.
FURTHER INFORMATIONhttp://www.oh-cards-institute.org/methods/ http://www.oh-cards-institute.org/methods/, http://www.oh-cards-institute.org/wp-content/uploads/2013/06/OH-Cards-Quick-Start-Guide.pdf